MARC details
000 -LEADER |
fixed length control field |
02839nam a22002417a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20220929214107.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
220929b |||||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781484229972 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781484229965 |
040 ## - CATALOGING SOURCE |
Transcribing agency |
0 |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) |
Edition number |
0 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Baker, Rebecca |
245 ## - TITLE STATEMENT |
Title |
Agile UX storytelling : |
Remainder of title |
crafting stories for better software development |
Statement of responsibility, etc. |
Rebecca Baker (Author) |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Name of publisher, distributor, etc. |
CA Technologies, CA Press : Apress |
Date of publication, distribution, etc. |
2017 |
505 ## - FORMATTED CONTENTS NOTE |
Formatted contents note |
About the Author; About the Technical Reviewer; About the Illustrator; Acknowledgments; Preface: Not Just Once Upon a Time; Chapter 1: A New Project; Key Takeaways; Chapter 2: The Storyteller; Key Takeaways; Chapter 3: The Plan; Key Takeaways; Chapter 4: A Visit; Key Takeaways; Chapter 5: Field Work; Key Takeaways; Chapter 6: The Horror Stories; Key Takeaways; Chapter 7: The Wreckage; Key Takeaways; Chapter 8: The Balance; Key Takeaways; Chapter 9: Problems; Key Takeaways; Chapter 10: Personas and Journey Maps; Key Takeaways; Chapter 11: Sharing the Research. Key TakeawaysChapter 12: Architecture; Key Takeaways; Chapter 13: Problem-Solving; Key Takeaways; Chapter 14: Revelations; Key Takeaways; Chapter 15: MVP; Key Takeaways; Chapter 16: The Bid; Key Takeaways; Chapter 17: Epilogue: Finding a Happily Ever After; Problems; Stories; Characters; The Importance of Data; Integrating Design with Agile; Discovery and Planning; Discovery and Ideation; Product Solution Definition; Business Opportunity Assessment; Vision and Validation; Scope and Acceptance; Foundational and Functional Sprints; Happily Ever After |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Learn how to use stories throughout the agile software development lifecycle. Through lessons and examples, Agile UX Storytelling demonstrates to product owners, customers, scrum masters, software developers, and designers how to craft stories to facilitate communication, identify problems and patterns, refine collaborative understanding, accelerate delivery, and communicate the business value of deliverables. Rebecca Baker applies the techniques of storytelling to all facets of the software development lifecycle--planning, requirements gathering, internal and external communication, design, and testing--and shows how to use stories to improve the delivery process. What You'll Learn: " Craft stories to facilitate communication within the project team and with stakeholders " Leverage stories to identify problems and patterns, accelerate delivery, and communicate business value " Apply storytelling techniques to all stages of the SDLC " Marshal user stories to focus requirements gathering and ensure a consistent message |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
General Computer software Development |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
COMPUTERS Software Development & Engineering |
843 ## - REPRODUCTION NOTE |
Type of reproduction |
Photocopy |
887 ## - NON-MARC INFORMATION FIELD |
Source of data |
CamTech Library |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Books |
Suppress in OPAC |
No |