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Agile UX storytelling : crafting stories for better software development Rebecca Baker (Author)

By: Material type: TextTextPublication details: CA Technologies, CA Press : Apress 2017ISBN:
  • 9781484229972
  • 9781484229965
Subject(s):
Contents:
About the Author; About the Technical Reviewer; About the Illustrator; Acknowledgments; Preface: Not Just Once Upon a Time; Chapter 1: A New Project; Key Takeaways; Chapter 2: The Storyteller; Key Takeaways; Chapter 3: The Plan; Key Takeaways; Chapter 4: A Visit; Key Takeaways; Chapter 5: Field Work; Key Takeaways; Chapter 6: The Horror Stories; Key Takeaways; Chapter 7: The Wreckage; Key Takeaways; Chapter 8: The Balance; Key Takeaways; Chapter 9: Problems; Key Takeaways; Chapter 10: Personas and Journey Maps; Key Takeaways; Chapter 11: Sharing the Research. Key TakeawaysChapter 12: Architecture; Key Takeaways; Chapter 13: Problem-Solving; Key Takeaways; Chapter 14: Revelations; Key Takeaways; Chapter 15: MVP; Key Takeaways; Chapter 16: The Bid; Key Takeaways; Chapter 17: Epilogue: Finding a Happily Ever After; Problems; Stories; Characters; The Importance of Data; Integrating Design with Agile; Discovery and Planning; Discovery and Ideation; Product Solution Definition; Business Opportunity Assessment; Vision and Validation; Scope and Acceptance; Foundational and Functional Sprints; Happily Ever After
Summary: Learn how to use stories throughout the agile software development lifecycle. Through lessons and examples, Agile UX Storytelling demonstrates to product owners, customers, scrum masters, software developers, and designers how to craft stories to facilitate communication, identify problems and patterns, refine collaborative understanding, accelerate delivery, and communicate the business value of deliverables. Rebecca Baker applies the techniques of storytelling to all facets of the software development lifecycle--planning, requirements gathering, internal and external communication, design, and testing--and shows how to use stories to improve the delivery process. What You'll Learn: " Craft stories to facilitate communication within the project team and with stakeholders " Leverage stories to identify problems and patterns, accelerate delivery, and communicate business value " Apply storytelling techniques to all stages of the SDLC " Marshal user stories to focus requirements gathering and ensure a consistent message
List(s) this item appears in: STEM & ENGINEERING CORNER
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Item type Current library Shelving location Call number Copy number Status Date due Barcode
Books Books CamTech Library STEM & Engineering 005.106 BAK (Browse shelf(Opens below)) C.1 Available CamTech 001097

About the Author; About the Technical Reviewer; About the Illustrator; Acknowledgments; Preface: Not Just Once Upon a Time; Chapter 1: A New Project; Key Takeaways; Chapter 2: The Storyteller; Key Takeaways; Chapter 3: The Plan; Key Takeaways; Chapter 4: A Visit; Key Takeaways; Chapter 5: Field Work; Key Takeaways; Chapter 6: The Horror Stories; Key Takeaways; Chapter 7: The Wreckage; Key Takeaways; Chapter 8: The Balance; Key Takeaways; Chapter 9: Problems; Key Takeaways; Chapter 10: Personas and Journey Maps; Key Takeaways; Chapter 11: Sharing the Research. Key TakeawaysChapter 12: Architecture; Key Takeaways; Chapter 13: Problem-Solving; Key Takeaways; Chapter 14: Revelations; Key Takeaways; Chapter 15: MVP; Key Takeaways; Chapter 16: The Bid; Key Takeaways; Chapter 17: Epilogue: Finding a Happily Ever After; Problems; Stories; Characters; The Importance of Data; Integrating Design with Agile; Discovery and Planning; Discovery and Ideation; Product Solution Definition; Business Opportunity Assessment; Vision and Validation; Scope and Acceptance; Foundational and Functional Sprints; Happily Ever After

Learn how to use stories throughout the agile software development lifecycle. Through lessons and examples, Agile UX Storytelling demonstrates to product owners, customers, scrum masters, software developers, and designers how to craft stories to facilitate communication, identify problems and patterns, refine collaborative understanding, accelerate delivery, and communicate the business value of deliverables. Rebecca Baker applies the techniques of storytelling to all facets of the software development lifecycle--planning, requirements gathering, internal and external communication, design, and testing--and shows how to use stories to improve the delivery process. What You'll Learn: " Craft stories to facilitate communication within the project team and with stakeholders " Leverage stories to identify problems and patterns, accelerate delivery, and communicate business value " Apply storytelling techniques to all stages of the SDLC " Marshal user stories to focus requirements gathering and ensure a consistent message

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