Game art : (Record no. 364)

MARC details
000 -LEADER
fixed length control field 01633cam a2200397 i 4500
001 - CONTROL NUMBER
control field 18576956
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220701031455.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 150415t20152015caua 000 0deng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2015013186
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781593276652
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1593276656
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency DLC
Description conventions rda
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3
Item number .S148 2015
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition number 23
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC)
Edition number 0
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Sainsbury, Matt.
245 10 - TITLE STATEMENT
Title Game art :
Remainder of title art from 40 video games and interviews with their creators /
Statement of responsibility, etc. Matt Sainsbury.
250 ## - EDITION STATEMENT
Edition statement 1st edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture San Francisco :
Name of producer, publisher, distributor, manufacturer No Starch Press,
Date of production, publication, distribution, manufacture, or copyright notice [2015]
300 ## - PHYSICAL DESCRIPTION
Extent x, 261 pages :
Other physical details color illustrations ;
Dimensions 26 cm
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Source rdacarrier
505 2# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction -- 1. Beautiful games -- 2. The art of horror -- 3. Fantasy worlds -- 4. Pushing boundaries: Sex and transgression -- 5. Games for the Otaku -- 6. Games on a microbudget -- 7. On history and culture -- 8. Childhood visions.
520 ## - SUMMARY, ETC.
Summary, etc. "Features interviews with game developers and discussion of the creative process behind video game development. Includes full-color artwork and concept art from 40 video games"--
Assigning source Provided by publisher.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games industry.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Art.
843 ## - REPRODUCTION NOTE
Type of reproduction Photocopy
887 ## - NON-MARC INFORMATION FIELD
Source of data CamTech Library
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Suppress in OPAC No
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Barcode Date last seen Date last checked out Copy number Price effective from Koha item type
    Dewey Decimal Classification     CamTech Library CamTech Library General Collections 07/01/2022 1 CamTech 000597 07/05/2022 07/01/2022 1 07/01/2022 Books