Architectural drawing David Dernie
Material type: TextPublication details: London : Laurence King Publishing 2014Edition: 2nd edDescription: 208 pages illus. 27 cmISBN:- 9781780671703
- 720.284 DER
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
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Books | CamTech Library | FaB's Corner, Faculty of Build Environment | 720.284 DER (Browse shelf(Opens below)) | C.1 | Checked out | 11/07/2022 | CamTech 001060 |
Browsing CamTech Library shelves, Shelving location: FaB's Corner, Faculty of Build Environment Close shelf browser (Hides shelf browser)
INTRODUCTION; About this book; MEDIA; Introduction; Line; Case studies; Step by step: Pencil; Step by step: Charcoal; Step by step: Charcoal and Photoshop; Step by step: Ink; Step by step: Ink and Photoshop; Step by step: Monoprints; Step by step: Photoshop; Step by step: Line work in Photoshop; Render; Case studies; Step by step: Pencil crayon; Step by step: Charcoal; Step by step: Watercolour interior sketch; Step by step: Photoshop: Finishing a computer-generated image (CGI); Step by step: Photoshop: Creating shadows for people; Step by step: Photoshop: Colour-correcting a photograph Step by step: AutoCAD to 3ds MaxMixed Media; Case studies; Step by step: Collage; Step by step: Monoprinting; Step by step: Linocut; Step by step: Press print; Step by step: Screen-printing with paper stencils; Step by step: Model/computer collage; Step by step: Taking a collage from two to three dimensions; TYPES; Introduction; Sketches; Case studies; Diagrams; Plans; Case studies; Step by step: Graphic outputs in SketchUp; Step by step: Editing SketchUp's graphic outputs in Photoshop; Sections and elevations; Case studies; Axonometric and isometric projections; Case studies Step by step: Using simple conventionsPerspectives; Case studies; Step by step: Drawing a one-point perspective; Step by step: Drawing a two-point perspective; Step by step: Making rapid perspective sketches by hand; Step by step: Correcting perspective distortion; Step by step: Creating a lathe model; Step by step: Creating a loft model; Step by step: Polygon model editing; Step by step: Solid model editing; Step by step: Creating a spline surface model; Step by step: Using After Effects for animation; PLACES; Introduction; Interiors; Case studies Step by step: Lighting an interior using 3ds Max and V-rayLandscapes; Case studies; Step by step: Digital painting: Landscape in watercolour and Photoshop; Step by step: Creating an exterior scene in Photoshop; Urban settings; Case studies; Step by step: Creating a photomontage; Step by step: Using photomontage as part of the design process; Step by step: Digital process; Glossary; Further reading; Index; Picture credits; Author's acknowledgements
"This book focuses on the exciting possibilities for representing the built environment with techniques ranging from pencil sketching to computers. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, and how to express ideas through appropriate media and forms of communication. Following a revised and expanded introduction, the book is divided into three sections: Media, Types, and Places. Each section is illustrated with exemplary drawings and accompanying commentaries. Step-by-step sequences and practical tips will further help students to make the most of their newly acquired skills. The second edition includes more on a variety of techniques, particularly digital, and new artworks from practicing architects, making it an indispensable practical and inspirational resource."--Provided by publisher.
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