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Architectural drawing David Dernie

By: Material type: TextPublication details: London : Laurence King Publishing 2014Edition: 2nd edDescription: 208 pages illus. 27 cmISBN:
  • 9781780671703
Subject(s): DDC classification:
  • 720.284 DER
Contents:
INTRODUCTION; About this book; MEDIA; Introduction; Line; Case studies; Step by step: Pencil; Step by step: Charcoal; Step by step: Charcoal and Photoshop; Step by step: Ink; Step by step: Ink and Photoshop; Step by step: Monoprints; Step by step: Photoshop; Step by step: Line work in Photoshop; Render; Case studies; Step by step: Pencil crayon; Step by step: Charcoal; Step by step: Watercolour interior sketch; Step by step: Photoshop: Finishing a computer-generated image (CGI); Step by step: Photoshop: Creating shadows for people; Step by step: Photoshop: Colour-correcting a photograph Step by step: AutoCAD to 3ds MaxMixed Media; Case studies; Step by step: Collage; Step by step: Monoprinting; Step by step: Linocut; Step by step: Press print; Step by step: Screen-printing with paper stencils; Step by step: Model/computer collage; Step by step: Taking a collage from two to three dimensions; TYPES; Introduction; Sketches; Case studies; Diagrams; Plans; Case studies; Step by step: Graphic outputs in SketchUp; Step by step: Editing SketchUp's graphic outputs in Photoshop; Sections and elevations; Case studies; Axonometric and isometric projections; Case studies Step by step: Using simple conventionsPerspectives; Case studies; Step by step: Drawing a one-point perspective; Step by step: Drawing a two-point perspective; Step by step: Making rapid perspective sketches by hand; Step by step: Correcting perspective distortion; Step by step: Creating a lathe model; Step by step: Creating a loft model; Step by step: Polygon model editing; Step by step: Solid model editing; Step by step: Creating a spline surface model; Step by step: Using After Effects for animation; PLACES; Introduction; Interiors; Case studies Step by step: Lighting an interior using 3ds Max and V-rayLandscapes; Case studies; Step by step: Digital painting: Landscape in watercolour and Photoshop; Step by step: Creating an exterior scene in Photoshop; Urban settings; Case studies; Step by step: Creating a photomontage; Step by step: Using photomontage as part of the design process; Step by step: Digital process; Glossary; Further reading; Index; Picture credits; Author's acknowledgements
Summary: "This book focuses on the exciting possibilities for representing the built environment with techniques ranging from pencil sketching to computers. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, and how to express ideas through appropriate media and forms of communication. Following a revised and expanded introduction, the book is divided into three sections: Media, Types, and Places. Each section is illustrated with exemplary drawings and accompanying commentaries. Step-by-step sequences and practical tips will further help students to make the most of their newly acquired skills. The second edition includes more on a variety of techniques, particularly digital, and new artworks from practicing architects, making it an indispensable practical and inspirational resource."--Provided by publisher.
List(s) this item appears in: Physical Books: Architecture+Interiors+Design
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Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Books CamTech Library 720.284 DER (Browse shelf(Opens below)) C.1 Checked out 11/07/2022 CamTech 001060
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INTRODUCTION; About this book; MEDIA; Introduction; Line; Case studies; Step by step: Pencil; Step by step: Charcoal; Step by step: Charcoal and Photoshop; Step by step: Ink; Step by step: Ink and Photoshop; Step by step: Monoprints; Step by step: Photoshop; Step by step: Line work in Photoshop; Render; Case studies; Step by step: Pencil crayon; Step by step: Charcoal; Step by step: Watercolour interior sketch; Step by step: Photoshop: Finishing a computer-generated image (CGI); Step by step: Photoshop: Creating shadows for people; Step by step: Photoshop: Colour-correcting a photograph Step by step: AutoCAD to 3ds MaxMixed Media; Case studies; Step by step: Collage; Step by step: Monoprinting; Step by step: Linocut; Step by step: Press print; Step by step: Screen-printing with paper stencils; Step by step: Model/computer collage; Step by step: Taking a collage from two to three dimensions; TYPES; Introduction; Sketches; Case studies; Diagrams; Plans; Case studies; Step by step: Graphic outputs in SketchUp; Step by step: Editing SketchUp's graphic outputs in Photoshop; Sections and elevations; Case studies; Axonometric and isometric projections; Case studies Step by step: Using simple conventionsPerspectives; Case studies; Step by step: Drawing a one-point perspective; Step by step: Drawing a two-point perspective; Step by step: Making rapid perspective sketches by hand; Step by step: Correcting perspective distortion; Step by step: Creating a lathe model; Step by step: Creating a loft model; Step by step: Polygon model editing; Step by step: Solid model editing; Step by step: Creating a spline surface model; Step by step: Using After Effects for animation; PLACES; Introduction; Interiors; Case studies Step by step: Lighting an interior using 3ds Max and V-rayLandscapes; Case studies; Step by step: Digital painting: Landscape in watercolour and Photoshop; Step by step: Creating an exterior scene in Photoshop; Urban settings; Case studies; Step by step: Creating a photomontage; Step by step: Using photomontage as part of the design process; Step by step: Digital process; Glossary; Further reading; Index; Picture credits; Author's acknowledgements

"This book focuses on the exciting possibilities for representing the built environment with techniques ranging from pencil sketching to computers. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, and how to express ideas through appropriate media and forms of communication. Following a revised and expanded introduction, the book is divided into three sections: Media, Types, and Places. Each section is illustrated with exemplary drawings and accompanying commentaries. Step-by-step sequences and practical tips will further help students to make the most of their newly acquired skills. The second edition includes more on a variety of techniques, particularly digital, and new artworks from practicing architects, making it an indispensable practical and inspirational resource."--Provided by publisher.

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