000 02705cam a2200397 i 4500
001 21851462
003 OSt
005 20230122192016.0
008 201222s2021 flua b 001 0 eng
010 _a 2020057801
020 _a9781138503786
_q(hbk.)
020 _a9781032011646
_q(pbk.)
020 _z9781315145549
_q(ebk.)
040 _aDLC
_beng
_erda
_cDLC
_dDLC
042 _apcc
050 0 0 _aQA76.76.C672
_bS647 2021
082 0 0 _a794.8/1525
_223
092 _20
245 0 0 _aSoftware engineering perspectives in computer game development /
_cedited by Kendra M. L. Cooper.
250 _aFirst edition.
264 1 _aBoca Raton :
_bCRC Press/Taylor & Francis Group,
_c2021.
300 _axii, 300 pages :
_billustrations ;
_c25 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
520 _a"Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences and mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular cultures today. A summary is provided of the latest peer reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. An ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives"--
_cProvided by publisher.
650 0 _aComputer games
_xProgramming.
650 0 _aSoftware engineering.
700 1 _aCooper, Kendra M. L.,
_eeditor.
843 _aPhotocopy
887 _2CamTech Library
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
_n0
999 _c816
_d816