000 | 03806nam a22002777a 4500 | ||
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003 | OSt | ||
005 | 20220819210155.0 | ||
008 | 220819b |||||||| |||| 00| 0 eng d | ||
020 | _a9781780671703 | ||
040 | _c0 | ||
082 | _a720.284 DER | ||
092 | _20 | ||
100 | _aDernie, David | ||
245 |
_aArchitectural drawing _cDavid Dernie |
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250 | _a2nd ed. | ||
260 |
_aLondon : _bLaurence King Publishing _c2014 |
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300 |
_a208 pages _billus. _c27 cm |
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505 | _aINTRODUCTION; About this book; MEDIA; Introduction; Line; Case studies; Step by step: Pencil; Step by step: Charcoal; Step by step: Charcoal and Photoshop; Step by step: Ink; Step by step: Ink and Photoshop; Step by step: Monoprints; Step by step: Photoshop; Step by step: Line work in Photoshop; Render; Case studies; Step by step: Pencil crayon; Step by step: Charcoal; Step by step: Watercolour interior sketch; Step by step: Photoshop: Finishing a computer-generated image (CGI); Step by step: Photoshop: Creating shadows for people; Step by step: Photoshop: Colour-correcting a photograph Step by step: AutoCAD to 3ds MaxMixed Media; Case studies; Step by step: Collage; Step by step: Monoprinting; Step by step: Linocut; Step by step: Press print; Step by step: Screen-printing with paper stencils; Step by step: Model/computer collage; Step by step: Taking a collage from two to three dimensions; TYPES; Introduction; Sketches; Case studies; Diagrams; Plans; Case studies; Step by step: Graphic outputs in SketchUp; Step by step: Editing SketchUp's graphic outputs in Photoshop; Sections and elevations; Case studies; Axonometric and isometric projections; Case studies Step by step: Using simple conventionsPerspectives; Case studies; Step by step: Drawing a one-point perspective; Step by step: Drawing a two-point perspective; Step by step: Making rapid perspective sketches by hand; Step by step: Correcting perspective distortion; Step by step: Creating a lathe model; Step by step: Creating a loft model; Step by step: Polygon model editing; Step by step: Solid model editing; Step by step: Creating a spline surface model; Step by step: Using After Effects for animation; PLACES; Introduction; Interiors; Case studies Step by step: Lighting an interior using 3ds Max and V-rayLandscapes; Case studies; Step by step: Digital painting: Landscape in watercolour and Photoshop; Step by step: Creating an exterior scene in Photoshop; Urban settings; Case studies; Step by step: Creating a photomontage; Step by step: Using photomontage as part of the design process; Step by step: Digital process; Glossary; Further reading; Index; Picture credits; Author's acknowledgements | ||
520 | _a"This book focuses on the exciting possibilities for representing the built environment with techniques ranging from pencil sketching to computers. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, and how to express ideas through appropriate media and forms of communication. Following a revised and expanded introduction, the book is divided into three sections: Media, Types, and Places. Each section is illustrated with exemplary drawings and accompanying commentaries. Step-by-step sequences and practical tips will further help students to make the most of their newly acquired skills. The second edition includes more on a variety of techniques, particularly digital, and new artworks from practicing architects, making it an indispensable practical and inspirational resource."--Provided by publisher. | ||
650 | _aArchitectural drawing | ||
650 |
_aARCHITECTURE _xBuildings _xLandmarks & Monuments. |
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650 |
_aARCHITECTURE _xAdaptive Reuse & Renovation |
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843 | _aPhotocopy | ||
887 | _2CamTech Library | ||
942 |
_2ddc _cBK _n0 |
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999 |
_c503 _d503 |