000 02384nam a22002537a 4500
003 OSt
005 20220511204311.0
008 220511b |||||||| |||| 00| 0 eng d
020 _a9781484262641
020 _a9781484262658
040 _cCamTech Library
082 _a741.6 ZHA
_bZHA
092 _223
100 _aZhang, Yu
245 _aCoding art
_bthe four steps to creative programming with the processing language
_cYu Zhang; Mathias Funk
260 _aBerkeley, CA
_bApress
_c2021.
300 _a1 v. (unpaged)
_c25 cm.
520 _aFinally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. You will: Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process.
650 _aComputer graphics.
650 _aComputer software.
843 _3Photocopy
887 _2CamTech Library
942 _2ddc
_cBK
_n0
999 _c181
_d181