Coding art (Record no. 181)
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000 -LEADER | |
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fixed length control field | 02384nam a22002537a 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | OSt |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220511204311.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 220511b |||||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781484262641 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781484262658 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | CamTech Library |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 741.6 ZHA |
Item number | ZHA |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) | |
Edition number | 23 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Zhang, Yu |
245 ## - TITLE STATEMENT | |
Title | Coding art |
Remainder of title | the four steps to creative programming with the processing language |
Statement of responsibility, etc. | Yu Zhang; Mathias Funk |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Berkeley, CA |
Name of publisher, distributor, etc. | Apress |
Date of publication, distribution, etc. | 2021. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 v. (unpaged) |
Dimensions | 25 cm. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. You will: Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer graphics. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer software. |
843 ## - REPRODUCTION NOTE | |
Materials specified | Photocopy |
887 ## - NON-MARC INFORMATION FIELD | |
Source of data | CamTech Library |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Koha item type | Books |
Suppress in OPAC | No |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Date acquired | Total Checkouts | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
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Dewey Decimal Classification | CamTech Library | CamTech Library | 05/11/2022 | 741.6 ZHA | CamTech 000315 | 05/11/2022 | 1 | 05/11/2022 | Books |