Coding art (Record no. 181)

MARC details
000 -LEADER
fixed length control field 02384nam a22002537a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220511204311.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220511b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781484262641
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781484262658
040 ## - CATALOGING SOURCE
Transcribing agency CamTech Library
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 741.6 ZHA
Item number ZHA
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC)
Edition number 23
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Zhang, Yu
245 ## - TITLE STATEMENT
Title Coding art
Remainder of title the four steps to creative programming with the processing language
Statement of responsibility, etc. Yu Zhang; Mathias Funk
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Berkeley, CA
Name of publisher, distributor, etc. Apress
Date of publication, distribution, etc. 2021.
300 ## - PHYSICAL DESCRIPTION
Extent 1 v. (unpaged)
Dimensions 25 cm.
520 ## - SUMMARY, ETC.
Summary, etc. Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. You will: Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer software.
843 ## - REPRODUCTION NOTE
Materials specified Photocopy
887 ## - NON-MARC INFORMATION FIELD
Source of data CamTech Library
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Suppress in OPAC No
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Dewey Decimal Classification     CamTech Library CamTech Library 05/11/2022   741.6 ZHA CamTech 000315 05/11/2022 1 05/11/2022 Books